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3d Animation in Film Industry

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3d Animation in Film Industry
1.0 Abstract
Evidence of artistic interest in depicting figures in motion can be seen as early as the still drawings of Paleolithic cave paintings, where animals are depicted with multiple sets of legs in superimposed positions, clearly attempting to convey the perception of motion.[1]
Other examples include a 5,200-year old earthen bowl found in Iran in Shahr-e Sukhteh and an ancient Egyptian mural. The Persian bowl has five images painted along the sides, showing phases of a goat leaping up to nip at a tree.[2][3] The Egyptian mural, found in the thomb of Khnumhotep and Niankhkhnum, at the Beni Hassan cemetery. The paintings are approximately 4000 years old and show scenes of young soldiers being trained in wrestling and combat.[4]

Egyptian burial chamber mural.
Seven drawings by Leonardo da Vinci (ca. 1510) extending over two folios in the Windsor Collection, Anatomical Studies of the Muscles of the Neck, Shoulder, Chest, and Arm, show detailed drawings of the upper body (with a less-detailed facial image), illustrating the changes as the torso turns from profile to frontal position and the forearm extends.
Even though all these early examples may appear similar to a series of animation drawings, the lack of equipment to show the images in motion means that these image series are precursors to animation and cannot be called animation in the modern sense. They do, however, indicate the artists' intentions and interests in depicting motion. http://en.wikipedia.org/wiki/History_of_animation 2.0 Introduction
3D animation has been in movies and computer games since the 1970s. The initial techniques were simplistic and were only featured for certain aspects such as the space back grounds and special effects in “Star Wars”. Since the graphics used in 3D animation are computer generated the technology followed the advances in computer software. After the release of the Apple Macintosh personal computer, programs such as 3D Studio Max made it even easier

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