Preview

12 Basic Principles of Animation

Powerful Essays
Open Document
Open Document
1590 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
12 Basic Principles of Animation
12 Basic Principles of Animation
1. Squash and Stretch
The most important principle is "squash and stretch", the purpose of which is to give a sense of weight and flexibility to drawn objects. It can be applied to simple objects, like a bouncing ball, or more complex constructions, like the musculature of a human face. Taken to an extreme point, a figure stretched or squashed to an exaggerated degree can have a comical effect In realistic animation, however, the most important aspect of this principle is the fact that an object's volume does not change when squashed or stretched. If the length of a ball is stretched vertically, its width :) (in three dimensions, also its depth) needs to contract correspondingly horizontally.
2. Anticipation
Anticipation is used to prepare the audience for an action, and to make the action appear more realistic. A dancer jumping off the floor has to bend his knees first; a golfer making a swing has to swing the club back first. The technique can also be used for less physical actions, such as a character looking off-screen to anticipate someone's arrival, or attention focusing on an object that a character is about to pick up.
3. Staging
This principle is akin to staging as it is known in theatre and film. Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene; Johnston and Thomas defined it as "the presentation of any idea so that it is completely and unmistakably clear", whether that idea is an action, a personality, an expression or a mood. This can be done by various means, such as the placement of a character in the frame, the use of light and shadow, and the angle and position of the camera. The essence of this principle is keeping focus on what is relevant, and avoiding unnecessary detail.
4. Straight Ahead Action and Pose to Pose
These are two different approaches to the actual drawing process. "Straight ahead action" means drawing out a scene frame by frame from

You May Also Find These Documents Helpful

  • Good Essays

    Fast Food Nation

    • 1032 Words
    • 5 Pages

    Layout, a critical aspect of an image ensures that the viewer is drawn in. He is positioned in the middle of the picture with the focus on his face to stage an effect. His positioning in the centre emphasises his importance. The image draws you in by questioning the significance of the image in relation to the chapter that follows.…

    • 1032 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Before the advent of the multiplane camera there were many different techniques used to create animations. One of the most common techniques at this time was to photograph individual frames of animation that have been inked onto transparent sheets of celluloid and placed onto a static or scrolling panoramic background, which is demonstrated in the documentary Walt Disney 's MultiPlane Camera (1957). This technique was effective as it enables the character to simulate movement in all directions to create a three-dimensional effect and fluidly move throughout a scene. The downsides of this technique was that the illusion of movement and dimension in the background disappears along with the character when it leaves the scene, and also that it is impossible to create the effect of zooming towards or away from the scene.…

    • 820 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Consumer Appeal

    • 911 Words
    • 4 Pages

    sense that the viewers need to pay close attention to what is going on to be…

    • 911 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Thalmann, Nadia, and Daniel Thalmann, eds. New Trends in Animation and Visualization. New York: Wiley, 1991.…

    • 1858 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Many of you if not all of all you have probably heard of Walt Disney. At this point his name can be found everywhere due to how massive Disney is as a business, and more importantly for this speech, he’s also regarded as one of the most influential people of all time in the animation industry. I bring him up because my speech is to inform you all about the process of hand drawn animation. Sadly it’s impossible to get a recent interview with him since he died back in the 60s, so instead I’ll be drawing upon multiple interviews with various different directors of both shows and movies instead, some famous and others a bit more niche. And also due to the limited amount of main points, I’m not going to be able to cover the entire animation process.…

    • 299 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The principle of preferring the simplest explanation of an event, "a person should not increase beyond what is necessary the number of entities required to explain anything".…

    • 669 Words
    • 3 Pages
    Good Essays
  • Good Essays

    A sequence shot involves both a long take and sophisticated camera movement; it is sometimes called by the French term plan-séquence. The use of the sequence shot allows for realistic and dramatically significant background and middle ground activity. Actors range about the set transacting their business while the camera shifts focus from one plane of depth to another and back again. Significant off-frame action is often followed with a moving camera, characteristically through a series of pans within a single continuous shot. An example of this is the first scene in the jury room of 12 Angry Men, where the jurors are getting settled into the room. In a film script, a shooting sequence is a part of the script consisting of a single unified…

    • 302 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    The technique of normalizing motion makes visual movement improvements that make it seem more realistic,…

    • 345 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Even though all these early examples may appear similar to a series of animation drawings, the lack of equipment to show the images in motion means that these image series are precursors to animation and cannot be called animation in the modern sense. They do, however, indicate the artists' intentions and interests in depicting motion.…

    • 776 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Once upon a time, animation was painstakingly hand-drawn in multiple stages by sweatshop teams of artists who made no pretensions to realism. The late Walt Disney preferred to generally portray speaking animals and magical figures for the necessity of building sets, costuming actors, and obeying the laws of physics. In those days, work on a major production like “Peter Pan” took years of careful, repetitive craftsmanship. These animations were 2D animations and they still appeal to the younger generations now, but perhaps it is time to move on from that. Or will it? Animation appears to be here to stay as an art form. While there is much advancement in the realm of 3D animation, 2D animation is still being used. It isn 't so much a question of which type of animation is better, but what each type of animation brings to a project. While 2D animations are usually hand drawn and uses multiple images, animation in 3D uses computer generated lines, surfaces and solids to create a three-dimensional look. The final product is an image with more perceived depth than would be obtained in 2D animation. Unlike 3D animation, in 2D animation only one angle or side can be seen at a time, so the image looks flat. The skill sets required to do 3D animation are much more difficult to obtain than those required of 2D animation. It also tends to be more expensive to create 3D images depending on what kind of software package you use and its quality. Both 2D and 3D techniques are now being used in the creation of animated projects. This means that both 2D and 3D animations that have been artistically integrated together will become the norm on many animation projects in the future. Computer animation goes way beyond funny cartoon images. Computer generated animation is used in a host of different situations such as gaming development,…

    • 3307 Words
    • 14 Pages
    Best Essays
  • Satisfactory Essays

    In this paper we will be looking at motion control methods that are carried out in order to ensure interaction with the objects. Unlike olden day Scripts can be written for the purpose of animation. Rendering becomes an important aspect of 3-DAnimation, wherein it helps to make out proper shading, ray tracing, and mapping for the objects. The texture of the objects can also be made to look very natural (ie) an object - say a ball can be made to look smooth or rough depending upon the application with the support of this animating process. We have so many 3-D models for building actual animations namely- implicit functions, polygon mesh, particle systems and so on. Programs for 3-D animation also uses vector-drawn graphics. Kinematics helps in dealing with the animation related to movements and motions of structures that have joints. Eg: Walking man. Morphing is an effect in which one-image transforms into another, this transition can take place even among moving images.…

    • 380 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    4. Flash-forward – device for presenting the anticipation of the camera, a character, the audience or all three in which the actions cuts from the narrative present to a future time.…

    • 883 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    The figure and ground principle is basically organizing what is seen by differentiating the object (the figure) from its background (the ground). For example, the words on this paper represent the figure, and the white paper represents the ground.…

    • 267 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Design elements

    • 1430 Words
    • 6 Pages

    The point serves as the focus of a visual, highlighting or drawing attention to important information.…

    • 1430 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Forms of Media Matrix

    • 363 Words
    • 2 Pages

    Objects are a visual aide to show the audience what you mean and they create a dramatic effect.…

    • 363 Words
    • 2 Pages
    Satisfactory Essays